Turn-based creature battles.
Choose your fighter. Time your defence.
Unleash your companion.
Play in your browser. Four free starters. No wallet required.
Inside the arena
Pick a move.
Make it count.
Both choices lock. Defences prepare first.
Then watch the round unfold.
- 01 / ChooseAttack, defend or call your companion.
- 02 / ResolveDefence prepares. Initiative sets attack order.
- 03 / AdaptRead health, energy and cooldowns. Choose again.
Recorded guest practice · Pip & Owl versus computer Bolt & Cheetah · silent
Meet the fightersChoose your fighter
Twelve fighters.
Find your fighting style.
Twelve fighters. Twelve companions.
Find the pair that feels like you.
Fighter & companion
Ability preview · silent
Try their signature move. Battle outcomes depend on both choices.
Guest starter · no wallet required
Pip
ScoutKeep your distance. Expose the opponent, then punish low energy with precise shots.
Paired with Owl
Companion special
Survey Shot
Ability details
16 damage; expose for 2 future rounds on health damage. Reveal already-public armour/cooldown.
3 energy · 2 following rounds of cooldown · One action
Passive Basic gains 2 damage against low-energy foes.
84 health / 0 armour / 5 speed
Meet the twelve 01 / 12
Choose your ground
Four arenas.
Set the scene.
Ruined Sanctuary
Lavender stone and old gold.
Choose your fighter next. Your saved battle stays safe.
Chog holder access
Your Chog.
Your next chapter.
Start with four. Discover eight more.
Four guest starters need no wallet. Verified current Chog Genesis holders can access eight additional fighters through My Chog.
Play with your Chog’s identity and keep a private battle history. Private records stay with you.
Meet My ChogConnect only when you choose to. Guest play is always available.
Before you battle
Four starters. No wallet required.
Find a public match, challenge a friend, play the story, or practice. Holder fighters stay locked until My Chog verifies ownership. The public queue uses the four starters.
Wait for another person. No computer stands in.
One chapterThe Fractured SanctuarySoryn fiction. A combat chapter with two routes.
Two seatsChallenge a friendSend an invitation. Your friend takes the open seat.
Computer practiceEnter the arenaEasy, medium and hard practice still use the current rules.
Earlier adventuresOpen the archiveSaved sandwich chapters, the journal and the museum stay put.
Do I need a wallet to battle a friend?
No. Four starter fighters can challenge a friend or practice against the computer. Eight holder fighters stay locked until verified ownership. Guest battles never create official token history.
Does a battle become public?
A public match pairs two people who are waiting. Practice and private rooms stay with the people in them. There is no ranking or wager.
The next move is yours
Your first battle
is one move away.
Four guest starters. No wallet required.
